4 d4 (Purple)
Great for hurtling a classic Magic Missile spell, and also for a handful of other spells like Acid Arrow and Vicious Mockery.
10 d6 (Orange)
We believe in one simple principle: rolling a Fireball should feel like a fistful of orange dice magnificently hitting the table all at once.
5 d8 (Black)
You'll be rolling several d8 for plenty of spells like Sleep, Shatter, Chromatic Orb, and even the Paladin's Divine Smite.
5 d10 (Teal)
Used for spells like Fire Bolt and Inflict Wounds, you may not need a lot of d10 early on. They'll come into play more for higher level spells.
2 d12 (Rose)
Mainly used for weapon attacks and high level Bardic Inspiration, you'll only need a couple d12. So why have more?
2 d20 (Blue)
Ah, the good old d20. Having a couple of them is great for rolling with advantage or for rolling multiple attacks at once.
1 d% (Yellow)
You only ever need 1 percentile die, but it sure is fun when you get to use it. Mainly used when rolling for loot or randomized effects.
Hi. We're Jon and Keni Hill, and we're gaming addicts. Keni streams on Twitch 20 to 40 hours a week, and Jon is currently playing in 3 separate RPG campaigns. He's also the GM for one of the 2 groups that Keni plays in. Yeah, we might have a problem.
In addition to being a gamer, Jon is a user experience designer with a proficiency bonus in product design, manufacturing, and fulfillment. He'll be bringing those skills to the table to help complete this project.
Does my class need them?
Classes that are able to cast spells will get the most use out of Dice of Rolling. If you only ever play a Barbarian, you'll do just fine with a regular set of dice. Some classes that don't cast spells can still benefit to a limited degree—Rogues in particular due to their Sneak Attack requiring a lot of d6 at higher levels. New players will also benefit regardless of their class, due to all the dice being color-coded.
Don't some spells use more dice?
We’ve designed this set to handle the majority of dice rolls in one throw (no consecutive rolling), but a few spells still use more dice. If you really want to be able to roll the full amount of dice for Meteor Swarm and other high level spells and abilities, we have an easy solution: just buy two sets and double them up.
How much do they cost?
Now that the Kickstarter is over, pre-orders start at $24 for a set and get cheaper depending on how many you order. After the pre-orders are over we plan to sell the set for $25, and without the option for discounted multi-packs.